Aging Shader with AO in Arnold

On October 7, 2014 by jw

This is a pretty simple shading network that uses ambient occlusion as a mask to reveal procedural aging.

I’m just connecting¬†the aiAmbientOcclusion.outColorR to the¬†blendColors.blender. Adjust the FarClip on the aiAO shader to spread the decay.





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